LEARNING CAN BE FUN
STEM classes for the next generation
Tell me and I forget. Teach me and I remember. Involve me and I learn.
-Benjamin Franklin

Friendly Atmosphere

Friendly Atmosphere

Kids build new STEM skills together

Classroom environment

Our classes are taught in an open and encouraging environment. Children are encouraged to share and support each other.

Expert Teachers

Our classes are taught by an expert in technology, with 20+ years experience in information technology working for companies like IBM plus 10+ years in video game design and development. Your child will learn from real world experience.

1 hour Sessions

Our curriculum was developed by industry professionals, with teaching complex ideas to young children in mind. We introduce concepts from math, science, engineering and technology in a fun, inclusive manner that kids enjoy.

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Featured Courses

Robotics for Kids (Grades 3-6)

At a glance: Ages: 7-12 Skill Level: Beginner Prerequisite: No Software: LittleBits Code Kit App (Google Blocky-based) OzoBlocky (Google Blocky-based) Hardware: LittleBits Code Kit Ozobot Bit 2.0 Laptop All software and…

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Drone programming

At a glance: 2 courses: Ages: 7-12 And Ages: 13-15 Skill Level: Beginner Prerequisite: No Software: Tynker Hardware: Parrot Mambo mini-drone Android or Apple Tablet Laptop All software and hardware…

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Game Design with Minecraft

At a glance: Ages: 7-12 Skill Level: Beginner Prerequisite: No Software: Minecraft Education Ed. xMind (mind mapping) Pencil (Flow diagrams) Hardware: Laptop All software and hardware provided.  Students are not…

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Our Teachers

Martina Doe

Martina Doe

Head Teacher

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Christina Patrick

Christina Patrick

Teacher

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Jane Doe

Jane Doe

Sport Teacher

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Stella Martin

Stella Martin

Teacher

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Overview

We offer courses in the following areas:

  • Video Game Design
  • Robotics
  • Drone Programming

These courses are tailored to specific age ranges, and the tools and teaching is geared toward the specific age groups.  For example, our video game design course is taught for kids in Grades 3-6, 7-9, and 9-12 as follows:

Grades 3-6 - We use Minecraft Education edition and a visual programming language to teach game design fundamentals as well as introduce the core concepts of programming.  Kids are taken through a series of mini-projects that explore creative story planning and design, simple game mechanics and level design.  As part of that process we introduce structured ideation using mind mapping, flow and sequence design principals, 3D layout and planning, and the theory behind game design.

For the older grades (7-9 and 9-12) - We used the industry standard Unity game engine.  We cover all the same topics at more advanced levels.  We use C# as our programming language, and delve into the many aspects of game design to a depth appropriate for each age group based on what they've been taught in school.  

The reason we have some overlap in grade 9 is because of individual students strengths, particularly those with previous training in programming.  While anyone of these age groups can join and will be successful, we challenge the older students to draw on their experience to enhance their projects.  Courses offered in Winter will expand work began in the Fall and introduce even more advanced topics like multi-player, Augmented and Virtual Reality, and multi-platform. 

All of our courses teach STEM principals by connecting them with tangible and fun activities.  

We also deliver our courses in multiple locations.  Not all courses are available in each location, and space in each course is limited.  

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