We are pleased to announce that tomorrow (April 14) Fowl Invaders will be free to download from the iTunes store for 24 hours!
Please enjoy!
Galen
We are pleased to announce that tomorrow (April 14) Fowl Invaders will be free to download from the iTunes store for 24 hours!
Please enjoy!
Galen
Fowl Invaders version 1.1 has been reviewed by the iPhone game review site indieappolis.com.
Check it out:
http://indieappolis.com/fowl-invaders/
Cheers,
Galen
(Owner: Convolution)
Convolution is proud to announce the general release of Fowl Invaders v1.1 update to the iTunes store. This is a serious upgrade from the original version!
link is here: http://itunes.apple.com/us/app/fowl-invaders/id323835994?mt=8#
Here’s the text from the store update:
Improvements:
- New Graphics
- Updated Graphics
- New Weapons
- New Enemy Spaceships
- New Sounds
- New Special Effects
- Much better performance (factors of 8 – 10 times!)
- New level progressions
- New Messages (to keep ya all better informed )
- Adjustment to aim control sensitivity
Bug Fixes:
- too many to mention! Mostly minor related to the new performance. Here are a few that were mentioned by users:
- Enter name screen – will no longer add characters after pressing ok
- Option settings will remain in effect for main menu after restart
- Internet availability is now realtime, not just at application startup
Now, there’s just two more things I’d like to leave you with:
1) Stealth missiles are wicked fun!!
2) I don’t know what Quantum means, but Quantum Bombs are AWESOME!!!
Happy Huntin’!!!
Well, after many long nights (weeks, months, etc…) the latest update is shipped to Apple for review. In the mean time, here’s a video for you to feast upon!
I just recently joined a new site, established by British charity SpecialEffect, called gamebase. It’s a kind of social networking site (facebook like), with a focus on bringing together people to share and discuss games and gaming for disabled people.
I recommend those interested have a look:
http://www.gamebase.info
I signed up immediately.
Cheers,
Galen
New Indie Life pages were being planned for this holiday season, unfortunately, with all the current turmoil of moving and all, it currently doesn’t appear likely that there will be new episodes coming before the Holidays really set in.
Not that we’re giving up hope entirely (there’s always hope
)!!
If you haven’t read any yet, check them out (http://www.convolutioninc.com/index.php/indie-life-menuitem)
If you have and would really like to see more (now or in the future) please drop us a line and let us know.
Thanks,
Galen
(Owner, Convolution)
Convolution is in the process of completing our move to Newfoundland, Canada. Please forgive any gaps in updates, it’s quite a move
Galen
(Owner – Convolution)
Work has begun on the first patch for Fowl Invaders! The primary focuses will be graphics and performance improvements.
If anyone has the game and would like to pitch an improvement/bug/etc.. you can either e-mail your suggestions to galen at convolutioninc.com or simply respond to this post
Thanks,
Galen
(Owner: Convolution)
2 days ago my wife and I were talking about my latest game, my proposed next game, and where convolution should go from there. During that discussion the topic of children who are challenged, common worries of parents of those children, and the state of support for both groups took a central place in our talks.
One disorder in particular stood out, FASD (Fetal Alcohol Spectrum Disorder), a terrible disorder that affects children around the world, knows no social, economic, or racial boundaries. FASD is a social disorder, is 100% preventable, and is widely misunderstood by both medical professionals and general population alike. While I won’t even try to articulate the details of FASD here (there is a vast amount of information available through printed, electronic, and internet searches) I will net out some of the things we discussed:
These children (and adults) have the following key challenges (not a complete list!!):
The last point is one of the most tragic to me. It’s very difficult to have a serious mental disorder and function day to day, but when you know, and want all the things others want, but cannot figure out how to succeed…. In fact clinical depression is very common as these people reach teen years and beyond.
So, why say all this? What does this have to do with games? Well.. These kids can (usually) play video games. Video games can hold the attention of most kids as well as TV and ADD/ADHD kids are no different (although durations should be more closely monitored for the children we’re talking about).
Now, complex games are more challenging for them than their peers, often leaving them watching for some time as a peer plays for an hour after they have been “eliminated”. They are also challenged to separate fantasy from reality, making the “common” popular video games a poor choice (with the main themes revolving around killing, combat, etc…).
Parents of these kids are just regular people. Many are adoptive parents. Support in any form is not as easy to find as you’d think. They worry, and wish for many things. One of those things is that their “special” kids could interact with other kids (sometimes including non-affected siblings) in some normal way.
How can we, in the game industry help? That was my quandary, and the net of my discussions with my wife the other night. My answer (rightly or wrongly):
Build games designed from the ground up to “level the playing field” for these (and other) special needs kids. Now not a new concept, there is research and work done on games for a variety of special needs from blindness, deaf, physically challenged, and so on. But as with much about this, and similar, disorders there is little attention being paid to their particular challenges. What would a game for these kids look like? Well, here’s some of my initial thoughts:
Most of all, create games that appeal to challenged and non-challenged children alike. We can’t fix the problems they face, but to provide these kids a way to play, discuss, and just plain feel normal when interacting with peers on a “level playing field” is the least we can do for them.
I know one of my goals, and my company’s goals for the coming years.. to build something better in support of those who have been overlooked.
Sincerely,
Galen (Owner, Convolution)
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