We are pleased to announce that tomorrow (April 14) Fowl Invaders will be free to download from the iTunes store for 24 hours!
Please enjoy!
Galen
We are pleased to announce that tomorrow (April 14) Fowl Invaders will be free to download from the iTunes store for 24 hours!
Please enjoy!
Galen
Fowl Invaders version 1.1 has been reviewed by the iPhone game review site indieappolis.com.
Check it out:
http://indieappolis.com/fowl-invaders/
Cheers,
Galen
(Owner: Convolution)
Convolution is proud to announce the general release of Fowl Invaders v1.1 update to the iTunes store. This is a serious upgrade from the original version!
link is here: http://itunes.apple.com/us/app/fowl-invaders/id323835994?mt=8#
Here’s the text from the store update:
Improvements:
- New Graphics
- Updated Graphics
- New Weapons
- New Enemy Spaceships
- New Sounds
- New Special Effects
- Much better performance (factors of 8 – 10 times!)
- New level progressions
- New Messages (to keep ya all better informed )
- Adjustment to aim control sensitivity
Bug Fixes:
- too many to mention! Mostly minor related to the new performance. Here are a few that were mentioned by users:
- Enter name screen – will no longer add characters after pressing ok
- Option settings will remain in effect for main menu after restart
- Internet availability is now realtime, not just at application startup
Now, there’s just two more things I’d like to leave you with:
1) Stealth missiles are wicked fun!!
2) I don’t know what Quantum means, but Quantum Bombs are AWESOME!!!
Happy Huntin’!!!
Well, after many long nights (weeks, months, etc…) the latest update is shipped to Apple for review. In the mean time, here’s a video for you to feast upon!
I just recently joined a new site, established by British charity SpecialEffect, called gamebase. It’s a kind of social networking site (facebook like), with a focus on bringing together people to share and discuss games and gaming for disabled people.
I recommend those interested have a look:
http://www.gamebase.info
I signed up immediately.
Cheers,
Galen
More and more, the idea of giving focus to creating games for “special needs” kids (and adults for that matter), is feeling like the right direction. With that in mind (and heart), I’m please to announce that Convolution is underway in the design of a first title for special needs kids. The marketing surveys are coming near completion, which will be used to finalize certain key aspects of the title, and associated business plan. As of right now, here’s the current direction:
The project name Origins, speaks more to Convolution than the game, however the more the story line is fleshed out, the more it looks like the title may fit. (flashback: Convolution was founded with an initial project to create a game for young pre-school through elementary age children (3 of 4 of the original founders, including myself, are parents of young children)).
Origins is a 3rd person platformer, set in a “cartoon-ish” sci-fi setting. The initial “supporting” elements of the game will be geared toward children with challenges based on the FASD and PDD spectrums. The game will be geared toward all players, with supporting elements incorporated to enable these players to enjoy the game along side their “unencumbered” friends. Ultimately, it is my hope that the game provides a basis for people to connect, at least as much as it is enjoyable to play.
Games I have found for people with challenges are clearly not on par with generally available games. Not to say that many of the kids who have these challenges can’t play standard industry games, but … the negative themes/messages, the violence, the level of implied social understanding, as well as the required learning and dexterity systems from the player make these games likely to highlight the differences from their peers. The way I think of it is, imagine you are a teen with FASD, you have difficulties learning and/or remembering details (in some cases, the way home from school you take every day). Your issues are not consistent, some days you remember things better than others. Your maturity is (likely) different from your chronological age (some times only half, so if your 16, you can behave like an 8 year old at times). You speak very well, if not appropriately, you are social and outgoing, but can’t make and keep friends because your always “out of step” in understanding and sharing common ideas. You don’t seperate fantasy from reality as clearly as others. Now, you and some peers are standing outside your school and the (quite common) topic of games erupts. Your class mates are discussing the latest and ever popular Grand Thief Auto game out. You have the same game, you played it all weekend, even more than they did. However, you didn’t get nearly as far in the game. The subjects are mature (too mature for 16 yr olds I’ll add… yes I’m getting old and set in my ways
). You say what you think is in line with the line of comments the others are saying, but you come off as … well … much younger than you are. The others laugh at you not with you, you don’t understand the difference. You continue, since you seem to be fitting in. You’re completely taken off guard when one of them physically pushes you away from the group after you fail to take any of the “hints”. How do you feel?
I sincerely hope, that we can introduce “Origins” to that scenario. The overarching story line is much closer to your life experiences, the game itself allowed you to achieve the same levels of success as your peers (like a handicap in golf, unequally skilled peers can enjoy the same sport). If one child, anywhere, gets to have a equal moment in that same peer scenario, the project will be successful.
I will add that it is already decided that a portion of every sale will be donated to organizations that support the affected groups targeted and their families.
I’ll be posting more about Origins as the project progresses. Your thoughts and feedback are always welcome.
Sincerely,
Galen
(Owner: Convolution)
New Indie Life pages were being planned for this holiday season, unfortunately, with all the current turmoil of moving and all, it currently doesn’t appear likely that there will be new episodes coming before the Holidays really set in.
Not that we’re giving up hope entirely (there’s always hope
)!!
If you haven’t read any yet, check them out (http://www.convolutioninc.com/index.php/indie-life-menuitem)
If you have and would really like to see more (now or in the future) please drop us a line and let us know.
Thanks,
Galen
(Owner, Convolution)
Convolution is in the process of completing our move to Newfoundland, Canada. Please forgive any gaps in updates, it’s quite a move
Galen
(Owner – Convolution)
Work has begun on the first patch for Fowl Invaders! The primary focuses will be graphics and performance improvements.
If anyone has the game and would like to pitch an improvement/bug/etc.. you can either e-mail your suggestions to galen at convolutioninc.com or simply respond to this post
Thanks,
Galen
(Owner: Convolution)
Promote Your Page Too